![]() ![]() Those on the Unity Personal tier (which includes free basic Editor access) will be charged $0.20 per install after an individual game reaches $200,000 in annual revenue and 200,000 lifetime installs. The newly introduced Unity Runtime Fee-which will go into effect on January 1, 2024-will impose different per-install costs based on the company's different subscription tiers. That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met. ![]() Aurich Lawson | Getty Images reader comments 696 withįor years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold. ![]()
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