Higher difficulty levels simply means that there are fewer comps that will work. Afterwards I just note it in a text file and never use it again. It does get repetitive in the end, when your single team is stomping the enemies hard, but that comes with the satisfaction that you discovered one good comp by yourself. Also, if your team REALLY works, it is expected to survive until the end and get more experience overall and, thus, be overpowered with high levels, otherwise, (duh), it is because it didn't work. You just found one team that works (I found one by myself too), but that don't make the whole setting easy or that the game is over. With the 'wrong' compositions, even GaW is hard. Trying complete different minions with different roles/positions everytime. The fun thing to me about this game is to discover what works and what not by yourself. This is also without bothering to convert my parts to high-rarity for high-stat minions. Lost nothing in the More Pain run, and roughly 8 minions in the EH1 run. Never had to flex to a secondary comp in either run. I went Sanity-based with my More Pain run (Mummy/Wraith/Lost Soul/Infested), and Physical-based with my EH1 run (Golem/Golem/HH/HH). My first two runs were a stomp through More Pain and a stomp through Eternal Harvest I, both using single-comps. Originally posted by Xuande:Haven't used guides, went in blind. I haven't played GaW because I skipped it to try out EH1, hoping it was a proper difficulty bump. Maybe try playing some non-OP party for a change? I wonder why you think GaW is easy and boring to new players. Originally posted by Xuande:My suggestion? Mod the save file so you can unlock the final five difficulties without having to do another easy run through Good Always Wins first.ĭevs believe in locking the harder difficulties to protect newer players, but for anyone decent at the genre, those are the only difficulties worth playing.
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